

Other changes include replacing the over-the-top haymaker with a modifier to simply add a little oomph to any punch, simplified blocking, and a new stamina/endurance system that’s a touch more sophisticated than before. No one can really play like a fool and have long-term success with Fight Night. You can still attempt a ridiculous rapid-punch session, but the penalty of exhausting your fighter quickly is severe. It’s nice to know you are definitely throwing an uppercut rather than hoping you made the right movements with the thumbstick to pull one off. The altered punching system not only speeds up the flow of a bout, but also puts the emphasis of your fighting skills on your strategy. Now, every punch is thrown by flicking the stick quickly in a specific direction. Gone is the old punching system that required complex analogue stick moves, such as half-circle moves for uppercuts. Not only can you see the impact of punches, but some gameplay tweaks give you better control over their delivery. The real drag is Legacy Mode.įight Night Champion, the fifth entry in the series, does an excellent job of enhancing the experience in the ring. Wherever you go you’ll find that Fight Night Champion improves upon its already-great predecessor in mostly minor but meaningful ways. Make it through that fight, which also serves as a decent tutorial, and you then have the option to either continue Bishop’s story or check out other modes reminiscent of those in Fight Night Round 4.

You are fictional boxer Andre Bishop, and you’re fighting against a heavily tattooed skinhead in front of your fellow prison inmates in the new story-driven Champion mode. Regardless of how much time you’ve spent with the Fight Night Champion demo, or with previous Fight Night games, your first act in EA Sports’ latest boxing sim is to pick yourself up off the floor after getting knocked down.
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